- fixed typos in BlitzMax module
- fixed issue with fog if shadows are being used
- fixed issue with skinning if shadows are being used
- mouse input is buffered now
- fixed xMouseZSpeed()
- added xGetMouse()
- xFlushMouse() clears all the information about pressed buttons, including those which are returned by xMouseDown() ( check your code for redundant calls of this function )
- added xMouseUp(). It returns true after each release of mouse button which was pressed before.
- xMouseXSpeed() and xMouseYSpeed() now returns data directly from mouse device. Returned values don’t concern to pixels. This change gives more accurate data.


